About the Game

Don’t Run With Scissors invites you into the mind of a curious kid left home alone with only one instruction: don’t do the things you know you shouldn’t. Naturally, this becomes your to-do list. With an oversized scissor controller that opens, closes, and twists in your hands, you race the clock to slice through everyday objects, rack up points, and leave a trail of destruction on your way up the leaderboard.

Don’t Run With Scissors invites you into the mind of a curious kid left home alone with only one instruction: don’t do the things you know you shouldn’t. Naturally, this becomes your to-do list. With an oversized scissor controller that opens, closes, and twists in your hands, you race the clock to slice through everyday objects, rack up points, and leave a trail of destruction on your way up the leaderboard.

Created at Rochester Institute of Technology by students in New Media Design and New Media Interactive Development, the game mixes playful chaos with bold visuals and a hands-on controller that feels as fun as it looks. The team is aiming to showcase the project at alt.ctrl.GDC and bring it to Imagine RIT, sharing a fast, silly, and unforgettable take on what trouble looks like when no one is watching.

Created at Rochester Institute of Technology by students in New Media Design and New Media Interactive Development, the game mixes playful chaos with bold visuals and a hands-on controller that feels as fun as it looks. The team is aiming to showcase the project at alt.ctrl.GDC and bring it to Imagine RIT, sharing a fast, silly, and unforgettable take on what trouble looks like when no one is watching.

Immersive Controller

Built to place users in the shoes of their character, literally

Large-Scale Interaction

Physically engaging to connect users to their digital experience

Playful Visual Design

Designed to engage users and maximize fun

Power-ups and Buffs

Adding excitement, nuance, and surprise into the game

Meet the Team!

Sophia Pries

Designer

UI, Motion,

Marketing & Branding

Gaby Douzet

Designer

Physical Prototyping,

3D, Marketing

Jessica Hall

Designer

3D, Production,

Communications

Mason Marlowe

Designer

UI, 3D,

Sound Design

Leanne Pelaez-DeVargas

Designer

Marketing,

Unity Integration

Ella Clevens

Developer

Unity Scene Assembly,

C# Scripting

Rose Silletto

Developer

Unity Implementation,

Physical Computing, C# Scripting

Ethan Schechter

Developer

Physical Computing,

Interaction & Gameplay

Elizabeth Sanabria

Developer

C# Scripting,

Debugging

Our Process

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Ideation & Sketching

Collaborative brainstorming sessions

and concept development

Physical Prototyping

Creating interactive prototypes

to test our concepts

Playtesting

Refining gameplay through

real player feedback

Ideation & Sketching

Collaborative brainstorming sessions

and concept development

Physical Prototyping

Creating interactive prototypes

to test our concepts

Playtesting

Refining gameplay through

real player feedback

Ideation & Sketching

Collaborative brainstorming sessions

and concept development

Physical Prototyping

Creating interactive prototypes

to test our concepts

Playtesting

Refining gameplay through

real player feedback

Ideation & Sketching

Collaborative brainstorming sessions

and concept development

Physical Prototyping

Creating interactive prototypes

to test our concepts

Playtesting

Refining gameplay through

real player feedback

Big Controller. Bigger Mess.

Big Controller. Bigger Mess.

Big Controller. Bigger Mess.

Big Controller.
Bigger Mess.

© 2025-2026

All rights reserved.

© 2025-2026

All rights reserved.

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